This weeks reading #2 (Playing the infinite game, hacking the Xbox and confidence in your product)

Using game theory Simon Sinek talks about the finite player who wants to win and the infinite player who wants to keep the game running. What happens when you look at companies and nations using that lens? Eg. the United States entered the Vietnam War to win while FNL was in it for as long as it took. The US acted as a finite player and the FNL as an infinite player. Stay with him through the Q&A-part, it contains the most interesting bits.

An hour into their journey on March 28, 2014, the Pokoras crossed the Lewiston–Queenston Bridge and hit the border checkpoint on the eastern side of the Niagara Gorge. An American customs agent gently quizzed them about their itinerary as he scanned their passports in his booth. He seemed ready to wave the Jetta through when something on his monitor caught his eye.

“What’s … Xenon?” the agent asked, stumbling over the pronunciation of the word.

Video games, heists and a moral compass that starts moving in the wrong direction. Brendan I. Koerner’s thrilling story for WIRED has it all:

Rating your ideas according to your confidence in them (not to be confused with your self-conviction) is an interesting method for reducing the number of duds you release to your users. Combining it with breaking down the ideas into their essential parts and scoring them separately also seems to be a good idea to avoid goldplating and extensive over-engineering:

Combining it with something like dual track development seems like a natural fit:

And what’s the difference between focusing on deadlines and focusing on finding the right problem to solve? Can you imagine having your team pitching problems to you as a Product Owner and letting them decided on a course by measuring their business impact? Inspiring indeed.